2D_Platformer_Part2
- In level 1, there's no many changes. The main purpose of this level is to let player adapt the game control of the game and understand the goal of the game. The player can do triple jumps and there's moving platform and different keys for doors. Player need to get two keys in order to win the level
- In level 2, I added a point light to follow the player and turned everything in darkness. Player is only able to see things that are surrounded to them. In order to win the game, player needs to find a path in darkness to get the goal item.
- In level 3, our goal is no longer to pick up the goal item! In stead, the goal of this level is to save our astronaut. Player needs to find keys and path to save the astronaut while they only can see things that are surrounded to them. There are also different color lights to guild player where to go.
Modification:
- Player's target changed in level 3.
- Used point lights to block player's vision for game difficulty.
- Different Level designs.
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